Indie games from the Netherlands

Free games, made in a mild panic.

Polished remakes of the classics and new little puzzles. No forced ads, no accounts. Just download and play, like games used to be.

Currently panicking about:
Merge Drop

The games

Pick something to panic about

Every game is free to download and complete from the first tap.

The promise

Games like they used to be

Most free games are built to make money off your attention. These are built to be played. Here's what that means.

  • Free and complete

    Every game is free to download and the whole game is there. No locked levels, no energy timers, no "come back tomorrow".

  • No forced ads

    You will never have to sit through an ad to keep playing. No pop-ups between rounds, no videos you can't skip.

  • Your data stays yours

    No accounts, no tracking, nothing sold. Your progress stays on your phone, and anything online will always be optional.

  • Made by one person

    Production Panic is Freek, making games in the Netherlands. Every email is read by the person who wrote the code.

Global leaderboards

Race the world, one week at a time.

Finished a game? Tap Upload to weekly board. Your best time or score per board counts, and the boards reset every Monday.

Uploading is optional and only sends your nickname and the moves you made. Every result is checked by replaying the game. No account, no personal details.

Week 42 · 12 Oct – 18 Oct

Weekly boards

Minesweeper, Medium, week 42
RankPlayerTime
1Eifos0:59.9
2Emerald1:04.1
3Xander1:30.3
4Portokali1:37.2
Play Minesweeper

Resets every Monday. Every result is checked by replaying the game.

Game ideas

What should I make next?

A few ideas for future games. Vote for the ones you’d play, or suggest your own.

  1. Hexagon Minesweeper

    Minesweeper on a grid of hexagons. Every tile has six neighbours instead of eight, which quietly breaks all the patterns you know. Same calm feel, a fresh puzzle for your brain.

  2. Tower Stack

    A block swings from a rope: tap to drop it onto your tower. Land it off-centre and it overhangs, the tower wobbles and starts to lean, and lean too far and it all comes down. How high can you build?

  3. Lights Out

    Every tap flips a light and its neighbours. Turn them all off in as few moves as possible. Tiny rules, surprisingly deep, with hand-made levels that get trickier as you go.

Enjoying the games? Keep the panic going.

Each game has an optional one-time supporter unlock. It's a small thank-you that helps fund the next game. The full game is yours either way, whether you buy it or not.

Found a bug, or have an idea for the next game? Send me your feedback. I read every message.